BorMor
Your guiding light into the depths of Unreal Engine 5.
UCLASS()
class ATheGameMode : public AGameModeBase
{
GENERATED_BODY()
public:
UPROPERTY(Replicated)
TArray<APlayerController*> Controllers;
};
The project.
Here, I share my experience developing Unreal Engine 5 C++ plugins, network systems, and tools for gameplay architecture and performance optimization.



