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BorMor

BorMor

Your guiding light into the depths of Unreal Engine 5.

UCLASS()
class ATheGameMode : public AGameModeBase
{
	GENERATED_BODY()
public:
	UPROPERTY(Replicated)
	TArray<APlayerController*> Controllers;
};
The project.

Here, I share my experience developing Unreal Engine 5 C++ plugins, network systems, and tools for gameplay architecture and performance optimization.


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